Unit picking
In this article I’ll try to explain how the object picking works in KaM Remake, why is it worse than in classic KaM and how it is going to get better in next release. Proceed inside if you are...
View ArticleUnit picking #2
There was a factual mistake in the previous Unit Picking article. Thanks to Lewin for pointing at it. Original KaM did NOT used pixel-perfect unit picking, but what did it used instead? KaM unit...
View ArticleKaM Remake history. Part 2. Founding
This is the second part of KaM Remake history. The project was founded in March 2008, however there’s no exact date know. How did it happen? Proceed for details inside: Then it will be mission editing...
View ArticleHow to design simple undo/redo functionality?
When working with a map editor undo and redo are one of the most useful tools. They allow to correct sudden mistakes and revert wrong decisions. But how hard is it to design a proper undo/redo...
View ArticleAdding Unicode support
This is an open-ended article about Unicode in KaM Remake. Easy at it sounds, Unicode is better to have than not. However there are few complications that need to be sorted out and YOUR opinion might...
View ArticleKaM Remake history. Part 3. Early Days
This chapter describes problems we had to solve early in development of KaM Remake. The project was a closely guarded secret for the first few months, we had to make sure we could solve problems before...
View ArticleChinese text support progress report
Progress report about Chinese text status in game. This is an actual screen from the game that is using actual Unicode font: Of course this is an early beta (not all characters, vertical alignment is...
View ArticleExpanding mission text libraries
Text libraries appeared in KaM Remake missions and campaigns quite some time ago and proved to be real handy. Now they are undergoing some changes and improvements. First thing to change that affects...
View ArticleFirst nightly build
By popular demand: Here’s first nightly build of the KaM Remake – r5920. What is it good for? Mainly the improved Map Editor. Early access to Dynamic Scripts that will be in next big version. Hopefully...
View ArticleHow exactly does KaM Remake relate to TPR
We’ve been asked a lot recently, why is it that KaM Remake does not inherit all of the TPR (The Peasants Rebellion) features. Surely it is a remake and it needs to do that, right? The explanation is...
View ArticleKaM Remake history. Part 4. Going public
After a long break, here’s the continuation to the series of posts about KaM Remake history. During development each project has more than one point that can be called a start. There’s a time when a...
View ArticleKaM Remake repository is planned to move to GitHub in near future
A few days ago Google announced that Google Code (GC) project hosting is going to be closed (just like many other services Google has closed in the past, like Reader, Wave, Labs, etc..). GC will...
View ArticlePerils of converting from SVN to Git
KaM Remake was starts almost 7 years ago now and at that time I had little knowledge of SVN. No wonder that KMR repository was created flawed. It missed “trunk/branches/tags” folders, which are a kind...
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